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EX41
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Celestial_
Celestial_ - - 463 comments

BEAUTIFUL!

render settings? polycount?

pro piece of work man. nice job.

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Kosai106 Author
Kosai106 - - 180 comments

I'm using a realtime viewport shader.
And why do you want the polycount? You can't use it for anything. For games, it's the tricount that matters. Mine's; 3.560

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Celestial_
Celestial_ - - 463 comments

polys are where its at ;)

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grinnock
grinnock - - 136 comments

None of this wankery. Anyone can extrapolate a tri-count if they really care.

Gorgeous work.

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Kiory
Kiory - - 365 comments

Polygons are great if you wanna work with high polygon meshes. I even use polygons to create assets for games, but I always keep an eye out for triangle counts, as that's what games use.

Anyway, very nice work here, well done!

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Admiral_Nemo
Admiral_Nemo - - 5,294 comments

Wow, that is really nice :)

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Description

Now, I really like my TF2 styled texture for this weapon, but I felt it needed some realism as well.
So, I started texturing it, and a few hours later I had a result I was happy enough with to call it done.
Sadly, I would love to have some better normals for it, but I haven't made a high-poly to bake down normals from. Maybe in the future?

The texture size is 1024x1024 pixels, and its complete with diffuse, normal and specular maps.