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Add media Report RSS Coke can render 2 (view original)
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CyberCommando
CyberCommando - - 2,355 comments

WOW! :D

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Klight
Klight - - 90 comments

Top looks rusty.

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Picklock
Picklock - - 414 comments

ok, now for the sip hole, is it open, closed? A bit of texture work should take care of that.. There should also be a lip at the top of the can where the aluminum meets the red coke logo that will cast a slight shadow. You need to mess around with your shader and its specularity because the can is looking a little dull. You should have a fill light too, this should reduce the extreme shadow on the backside and give a more interesting silhouette. I suggest you check out a tutorial on 3-point lighting, it will help your props look much better :)

Keep it up, these tips i'm giving you aren't just for this asset, but all your assets in the future too!

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cW#Ravenblood - - 6,703 comments

thats nice

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Render 2.