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Run giveaway RSS Death? Preposterous!

Death? Preposterous! is a non-violent, metaphysical RPG. Instead of fighting, you get to poke, sniff, and taste the island's bizarre creatures in puzzle-like encounters. Befriend and play as up to 10 different characters. Enjoy relaxing nature sounds as you explore. Discover life after life, and partake of the convenient save anywhere and no game over features.

Created by Jayrayhawk on

This giveaway ended 3 months ago, check the giveaway homepage for the current active giveaway or subscribe to the RSS to ensure you never miss another. Developers, your giveaway could be next!

100 copies of Death? Preposterous! won on Itch.io


Giveaway is closed


191 people joined this giveaway

Comments
jayrayhawk Creator
jayrayhawk

With less than an hour left until the giveaway ends, I just wanted to thank everyone for their interest in checking out this humble little game of mine. I never guessed it would get anywhere near double the entries as I had keys for it.

A hearty congratulations to those 100 folks who end up winning keys. For the rest who entered but do not win a key, please head on over to either of the following sites if you're still interested in checking out the game.

Jayrayhawk.itch.io
Jayrayhawk.gamejolt.io

You can download the demo version for free at both Itch.io and Gamejolt, and the full game is pay-what-you-want pricing, so you can choose a fair price point that you feel the game is worth to you.

If you do find yourself enjoying your time with the game, I'd be thrilled if you decided to share your enthusiasm for it with others, and point them to one of the above store links so they can try it out for themselves.

Thank you all very much for your time. Have a wonderful day!

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vivalditonio
vivalditonio

Thanks jayrayhawk, but have you seen who were these winners, if there were any? See my message below.

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vivalditonio
vivalditonio

Did someone actually win this? 100 is a lot so I am really surprised nobody announced he had won. It's not the first time in itch.io giveaways there are not that many entries and a lot of prizes and it's always: "You didn't win this time" but what is more surprising here is: "Giveaway closed" written in red. Several times there were more prizes than people who entered and nobody won! More info about this would be welcome.

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jayrayhawk Creator
jayrayhawk

This is my first time running a giveaway on IndieDB as I am relatively new to all this. I sent a message last night to IndieDB staff after the giveaway closed, because I noticed none of the keys that I provided to them for the giveaway had been redeemed and with 100 of them I thought that was strange 5 hours after the closing period.

They ask to allow 48 hours for a response, so hopefully I will know more soon about what has happened and whether or not I can do anything to get the keys out to the winners (as far as I know I don't have access to a list of the winners either).

When I have more information I'll post it here for everyone, but worst case scenario if the giveaway was somehow invalidated or I can't get a list of users to contact and manually give keys, those who entered the giveaway can send me a message on here and I'll send over a key with my apologies for the trouble with all this.

Hopefully I'll hear back from them today, but it may take until tomorrow evening.

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jayrayhawk Creator
jayrayhawk

Thinking it over some more, I've decided on an easier way to resolve this.

Since both games are set up on a pay-what-you-want system, I've made it so you can just choose to pay $0 and get the game that way. You can think of it like winning the giveaway since it amounts to the same general outcome. Plus, if you prefer Gamejolt over Itch.io, that more easily opens up that possibility too since the game is on both storefronts.

Here are the links again:
Jayrayhawk.itch.io
Jayrayhawk.gamejolt.io

That's probably the easiest way I can think of with the least frustration for everyone involved, and I mostly just wanted to get the game into the hands of interested folks and spread the word that it exists by means of this giveaway promotion more than anything. I was not expecting so many entries, and I'm just happy having people play it at all honestly. I'd rather all 191 of the interested folks who put in entries be able to try it out too.

I apologize again for whatever ended up happening to put a snag in this giveaway process. It very well may have been on me, I'll find out more when I hear back from IndieDB staff, but I hope this is a reasonable enough solution that most of you who were interested still decide to give it a try.

If I do end up getting a list of winners or users who entered from the Indie DB staff, I'll still send out keys manually if that's something I can do, but in the event I don't have access to that information or there's nothing I can do to get the keys where they need to go, this alternative at least gives everyone a way to try the game.

I appreciate your time and understanding, and again wish to apologize for the unexpected events.

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jayrayhawk Creator
jayrayhawk

UPDATE:

Also, I was able to at least gather the list of followers my game page currently has, which is 150, so I will be SLOWLY sending out keys via PM as well. The site limits me to 10 PMs per day since my account is pretty new here, so by all means please use the above links and just download the game instead first, as that will be the faster and more convenient option for everyone.

The folks on the bottom of the list won't get their keys for at least the next 2 weeks assuming I remember to send out 10 every single day until then. Not the most convenient or expedited way to resolve things to say the least. Not only that, but it leaves the other 40 or so entries out of the equation with no way for me to know who they were, so yeah. Hopefully enough who entered notice these messages in a timely fashion and just head over to the store pages, but there is a slow backup plan in motion for those that miss these messages.

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vivalditonio
vivalditonio

Thanks for the infos jayrayhawk, that's what I suspected considering the red Giveaway Closed warning sign.
It's really kind to offer such options (and even the free keys). Let's hope indiedb can fix this itch.io giveaway problem in the future! Cheers!

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Yudi_29
Yudi_29

Thank you for the prize :)

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imjohnblue

Thank you kindly.

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dibdob
dibdob

Thanks a lot !

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jayrayhawk Creator
jayrayhawk

So, I wanted to post one final update for everyone now that all of the keys have been manually sent out.

So what exactly happened with this giveaway? Well... on April 16th after the giveaway period had ended when I realized something might have gone amiss with the giveaway in general, I sent a message to IndieDB staff to ask whether anybody had received their keys and what was going on, if there was anything I could do to help, etc.

The next day I generated a list of the 150 followers on my game page that had undoubtedly been added thanks to the giveaway, and I realized I could get another batch of keys and start manually sending them out that way even if something had gone wrong with the giveaway itself. I started doing that because to me it was more important that people who were interested in playing the game has a chance to do so. That's also what prompted me to change to a full pay-what-you-want option including free.

IndieDB staff asks to allow 48 hours for a response to messages, but by the 19th and even the 20th I had not received a response yet. By then I was already well underway sending out keys manually within their website's private message restrictions of 10 to 12 PMs per 24 hour period for new users like myself. It was a slow process but at least I could start to do something to thank folks for entering and salvage the giveaway.

Now there were two things that happened next here that were mostly negligence on my part. First, I neglected to consider that this was all during a holiday week(end) for Easter, and so the response times would naturally be longer than usual with people busy for holidays and things like that.

Secondly, IndieDB staff did get an email back to me on the 23rd, explaining that the problem had been because of the length of the actual keys that itch.io had generated, it had caused issues with IndieDB servers, causing some errors, and thus not sending out the keys. However, they had gone ahead and fixed this issue for my giveaway and sent out the keys on the 23rd. But here's where my negligence came in again, in that somehow I did not see this message until the 26th (there were no site updates that I had received a response, only an email reply, and I neglected to check that account for a couple days for whatever reason.) By the 26th though, I was already most of the way finished with sending out the other set of manual keys, so I decided to just keep sending the rest until the last batch finished today (the 30th.)

So long story short: some of you may have gotten 2 keys, one sent by the staff/contest itself on the 23rd, and a second one sent via PM on this site directly from me sometime between the 17th and the 30th. That's fine if so, feel free to send the spare key to a friend or whatever else. There were about a dozen or so folks on my list of 150 who I could not send a PM to because their profile was set to private/friends only. And of course the other 41 people who entered the giveaway that I didn't know about, I'm hoping some of them were able to get a key from the 100 sent out by the staff, or see the messages I posted earlier in the month at least.

But I think that about wraps it up. In the future it may help to know there is a feature with Itch.io that allows you to shorten the key links, and maybe IndieDB staff can make note of that feature and maybe make the length limit problem more transparent to help resolve some of these issues, but either way, I believe most of you who were interested have now been given a chance to check out the game in one fashion or another.

I want to thank everyone again for their patience and understanding with this giveaway, and thank you for your interest in my game and for entering the IndieDB giveaway. I really hope that you enjoy the game.

If you never received a key, and wanted to play Death? Preposterous!, it's under a pay-what-you-want setup now, including the option to play it for free, so please check it out over on Jayrayhawk.itch.io or Jayrayhawk.gamejolt.io at your convenience.

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