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Yet again you find yourself boxed in with the impending doom of mindless hordes of flesh feasting zombies. Those bastards keep eating your friends and you've had enough. Time to for some payback and tasty zomburgers. Give shape to a desolate voxel wasteland that has been ravaged. Align yourself good or chaotic in the search for new allies if they be bandit or survivor. Command your team to build structures, gather resources, and defeat your enemies. Look forward to interactive, reflex based weapon crafting. Numerous zombies and mutant bosses come day by day. When food runs low you've no choice but to eat those trying to eat you!

Post news Report RSS An Inventory Start

An update to what I've accomplished today on the inventory system.

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There isn't a whole lot done for me to show you on Zomburgers as of yet unless you fancy backend code. I can however update you on what I've gotten done today which is the starts of an Inventory system. Since the GUI side of it still isn't finished I can't release screenshots of that yet. You currently can acquire items which are placed on your toolbelt, select the item via hotkey and use said item. There is also the inventory which can store more items.

Until the GUI is up and running there is no way to drag items from your inventory into your toolbelt to use. I plan on having a simple GUI for the inventory up by tomorrow for everyone to view. I'm forging this game solo as of now so updates on big features may be few and far between. Hopefully giving you updates on small things from day to day like this will keep you sated until I produce some juicier results. I'll try and give updates as much as there is something new to show. That may be every day or once a week, it depends on how much I can accomplish.

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