The zombies are rising, and coming straight for your enemies. You do not question where the zombies come from, because you are their master. From the depths of your underground lair you will send forth undead minions to ravage the world of the living.
It isn't exactly exciting to see, but I have realized that storyboarding will be of massive help in organizing the integers, headers, and cpp files. I have a working set of files, but I realized the more I added onto the design the more intricate it would get.
This meant I needed a strategy to control duplication. I know enough about coding now to say that the board should allow me to minimize duplication of code, improving efficiency. Not so important for such a simple game, but it will be useful later on.