Version 0.61 Released
Features minor bugfixes and balance tweaks (commanders and some defenses are stronger or cheaper).
Version 0.6.1 is a hotfix for v0.6, and also contains a new keybinding feature.
v0.61 Changes
- Fixed Firestorm on-fire effect slowing units
- Fixed Slasher sometimes being able to fire while moving
- Fixed a minor display issue in defense section of menu
- Increased chicken grace periods to compensate for loss of boost
- Most commands can now have their hotkeys changed through the Escape menu (Game Actions -> Hotkeys -> Commands).
v0.6 Key Changes
Interface
- Fixed incorrect information in resource bars
- Truncate framenumber from chat messages for people with engine version 0.82.7.0
- Added some missing menu icons for state toggles
- Minimap and state command buttons give visual feedback when clicked
Unit Behavior
- Fixed Puppies being reusable after hitting a shield, getting stuck in heaven when hitting a map feature
- Unit Transport AI: Fixed wait order persisting on units disembarking
- Facplop is instantaneous
- Some units should turn more smoothly
- More entries for Unit AI
Graphics
- New GFX for constructor nanospray, anti-air missiles
- New model for mobile cloaker, to match the rest of the factory
- Replaced placeholder wreckage models with proper ones for many units
- New loading screens
Balance
- Puppy no longer cloaks
- HLT, Doomsday Machine and Behemoth all cheaper. Behemoth requires a power grid (50 power) to fire.
- Recluse rockets slower, less likely to hit rapidly moving targets; HP increased slightly
- Venom turret turns faster, a bit more range
- Goliath flamethrower more effective
- Commander morphs give massive HP boost
- Increased the HP and DPS of most ships by around 10%
- Destroyer retooled to be more antisub-oriented
- Sharpshooter can now shoot over most unit's heads; cost increased to compensate
- Firewalker moved from the Shield Bot Factory to the Jumpjet/Specialist Plant
- Athena (specops engineer) can be facplopped, build list expanded
Misc.
- Chicken: Suicidal easier
- Fixed shipyard properties
- Improved collision volumes for many units
- Fixed/improved some unit animations
- Updated numerous helptexts
Full change list is always available on development site