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We had a small preview of the game to see what levels of the games people like and which ones they didn't. The results showed that some of the maze levels were to short or way to easy to complete. Players enjoyed the platform style of the game over the maze areas. This has forced us to completely recreate the main theme of the game. Instead of being a simple maze game were the player just has to figure their way out of a maze we have gone for a puzzle solving 3D platformer.

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We had a small preview of the game to see what levels of the games people like and which ones they didn't. The results showed that some of the maze levels were to short or way to easy to complete. Players enjoyed the platform style of the game over the maze areas. This has forced us to completely recreate the main theme of the game. Instead of being a simple maze game were the player just has to figure their way out of a maze we have gone for a puzzle solving 3D platformer. This means we have to recreate levels or modify existing ones. The game will also feature a storyline and a purpose for why the player is doing these puzzles. We are looking to create about 4 levels (45-60mins long) plus a tutorial level for people to get the basics.

The game will also feature more content and double the length of the original game. Due to the changes the game will now be sold instead of released for free. The reason for this is because its going to take more time to develop as well as new equipment we are going to need. The cost will be no higher than $10 dollars and we are planning on giving 50% off to preorders. We hoped to have the game finished before the new year but given our changes we are realistically looking at early 2012.

These changes will give you a better game experience and more length and depth to the game.

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