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We've upgraded the Textures and Materials on all of the meshes in them game. The colours each stand for something. Blue moves horizontally, Green vertically and Red its a hazard. This allows the player to understand what to expect when interacting with these objects in the game.
The old materials were only simple shading and base colours, we feel that the additions of luminescent colours supports the games theme and adds to the environment of the game.
Please give us your thoughts on the changes.
Thanks