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Imagine the world above falling down on you. What would you do if you can stop it from happening?

Post news Report RSS YYYYY - Day 13 of Crafting

Here's what been going on with crafting the abstract world of YYYYY for the past 3 days.

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Taking what I have learnt from making Small Chronicles and Folo Hearts, making YYYYY an easy to pick up game seems like the wise thing to do ~ However, my inner devil always seem to kick in when I'm trying to balance the game's difficulty.

That moment

So if you are wondering, how does one balance the difficulty of a game like YYYYY? With YYYYY, you have to close the falling backgrounds to get a point. Therefore, here's what I did to make the game more challenging for you.

As each of the falling backgrounds are treated as real life objects in the abstract world of YYYYY, they do actually have mass or weight. As such, they can indeed be affected by gravity.

So through modifying the physics in the world of YYYYY, the game can indeed be made even more challenging. Each falling background has a gravity scale that is essentially how much it is affected by gravity.

By default, each background starts from a gravity scale of 1. However, to make it easy for you to pick up the game during your 1st play session, I have made it so that it starts from a gravity scale of 0.25.
This means that the first few backgrounds will fall rather slowly. However, the gravity scale will also be increased with each passing second. In other words, things will get fast rather quickly.

What increases the gravity scale

Now I am sure that you would agree that trying to beat your own high score is an incentive in itself. More complex games would definitely reward you with gold or gems for doing that. However, a simple and abstract game like YYYY would not go in that direction.

Yay! Got a score of 4!

Did you notice the small "you" standing on top of your score? Yup that is your star right there. Getting a higher score will get you more of that so there's definitely an appeal in doing so.

Got 2 Yays!

So what do you think? Do you like the unusual gameplay that YYYY has to offer? Be sure to check back for some new behind-the-scenes game development footage!

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