There are, right now, over 30 commodities you can mine, transport and manufacture. If you want to get clothes you will first need to get resources to create a fabric, then you will need a clothing factory where the clothes will be manufactured from this fabric. You can then transport the finished clothes into shops where your citizens can buy them.
Every commodity has a specific requirement,so if you would like to load oil into the tank train-car you will need a special pumping loading station. If you need to load gravel into a dumper truck you need a special loading station where the gravel comes from conveyors into the truck. Liquid resources like oil or fuel can be stored only in tanks, while resources like wood, steel, or prefabricated concrete panels can be stored outside in the open space. Using a crane for these will increase loading/unloading speed. Goods like clothes, food, etc. can be stored in warehouses.
Every worker/citizen goes to work each day. If they work for you, they have demands. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics. Also, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc.
Every worker has an education level. They can go to school or college to improve this level. If their education is too low they cannot work; if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements.
You have many options for how you will manage resources and goods transportation. If you get raw iron ore from a mine, you need to process it. Then you need to transport it somehow into a steel mill to produce steel. You can build the processing plant and steel mill near to the mine and transport it all by conveyors, or you can transport iron ore into a steel mill by train fora longer distance.
It is up to you to decide from where the workers will go into the factories. You can create residential zones and transport workers by buses or trains to industrial areas. You can also build residential buildings near the factories so that workers will able to walk to the factory. But don't forget that a worker will need to purchase food and enjoy their free time, so again it is up to you to decide whether to build those facilities near their home or whether you will transport them somehow to shops or places to spend their free time.
The game simulates the economy system. There are no fixed prices! Costs of everything are defined by the economic situation. For example, the cost of steel is calculated from the price of iron, coal and work, and also partially from the cost of steel mill construction.
You purchase or sell commodities for money (dollars or rubles). But be careful, as it is possible that if you buy or sell for high values you will affect the price of the commodity on the market. You may be able to purchase for a higher price or sell it cheaper.
As time increases, so does complexity. Some resources or products may become more expensive (as, for example, less human work is needed with advanced technologies), so later with more complexity, it may be necessary to be as self-sufficient as possible.
Workers & Resources: Soviet Republic is a real-time soviet-themed city builder tycoon set in an imaginary communist country in Eastern Europe. Your objective in the game is to construct your own republic and transform a poor country into a rich industrial super-power.
Workers & Resources: Soviet Republic includes features such as building railways, conveyors, and pipelines, game will be launched in Early Access and it will remain like that for 12-24 months. In this period of time the game will eventually integrate new types of transportation (ships, aircraft and other), and it will implement new vehicles, new buildings and new gameplay mechanics.
After several weeks of hard work, I'm releasing the latest development video! Since the last update I've been hard at work, mostly on not-so-interesting...
In the past few weeks of development, our focus was on improving the graphics of our game and implementing a new day/night cycle feature.
In the newest video you can see some of the "worth to mention" features which we have added into the game in last 3 months.
We are very excited to show you an announcement trailer for our newest project! Check it out.
. -MAP: Hungarian People's Republic -BUILDINGS: OldDowntown pack1 + 2 skin pack, Roundabout Ornaments -Vehicles: GanzMavag V43, Ikarus 55/66, BHEV MIX...
These 2 files replace the vanilla files to change the DP into an old/dirty/rusty train.
This mod simply changes those bright white jackets/shirts with grey - more realistic... I think. at least.
a resource rich flattened out area to start playing
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The name of this game could be better but good job so far.
2 more days until release?
Looks incredible - interested to see where you take this
the only time communism works is in a ******* video game lmao
so this is communist cities skylines
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Looks like a good job. You have excellent development skills. Wishing you good luck with your project...
CHciałem zapytać gdzie umieścic modyfikację z budynkami i dekoracje?Prośba
Interesting !
Can we sell weapons (a big source of money for many eastern bloc countries ) and dissidents (like GDR ) ?
Awesome concept!