• Register

Winterfall is a sandbox RPG influenced, gameplay-wise, by experiences as diverse as Mount and Blade, Mass Effect, DayZ, The Sims, the Elder Scrolls games and, of course, the latter Ultima games (7, 8 and Online), set in a fictional late antiquity/early dark ages setting. Contrary to most RPGs where the player is in control of a single hero character from beginning to end, the focus of Winterfall is on a House, or Household, which is grown and developed through deeds performed by the player's successive characters.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Procedural Swords (early version) (view original)
Procedural Swords (early version)
embed
share
view next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Arethrid
Arethrid

Very cool.

Reply Good karma Bad karma+4 votes
FabMariani Author
FabMariani

Thank you! We'll ultimately expand the system with many more weapon parts to better reflect the cultural and historical identities.

Reply Good karma+1 vote
212th_Sergeant_Ben
212th_Sergeant_Ben

Thanks for adding that feature!
Will the swords be divided into differekt parts that can be edited? (Like in Kingdoms for example, where you have pommel, hilt, crossguard and blade)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Procedural sword-making & letting you design & story your own gear in the distinct styles of the Old Kingdom. After all, why couldn't you make your own gear the way you like it?

(early version)

Details
Date
Size
938×823
Options
URL
Embed
Embed Thumb
Share
New
Add media
Feed
RSS
Report
Report