We're making steady progress, and it's unbelievable watching everything coming together. With our last big review of the game, we picked up some real solid forward momentum. Still, sometimes it feels like we're taking two steps forward and one, two or even three steps back. That's really starting to taper off, though.
We have new media to share. This time we would like to showcase Klav's rendition of the Rapier medium fighter. The screenshots are from the tech room, you'll be seeing more as we continue pushing out media. So, basically, you can consider those shots an appetizer.
Starman
Great model and like Jango said nice textures. Have two question though and the first one is about insignia and marks.
Will those be around or is that to much work since I figure there will be many fighters and cap ships around in various scenes?
The Rapier is by the end of the war a 'old' fighter and not considered to be first line fighter, even though still quite potent by all means. But even so how will you incorporate them? As a second rate system defence squadron or as part of the FRLN? Or perhaps a fighter for simulation missions?
Will be interesting to see more. Good luck.
Very good textures fr the space-craft.
We are still discussing if we want to bring squadron insignias back in, but it's depending on how we can update the visual effectof this. The way vanilla freespace handeled it was plain ugly.
As for the rapier, like you said it's already obsolete and will only be used as militia forces in defense squadrons of backwater systems, but not active in the front (and not flyable for the player in the campaign game). Though it will be available in multiplayer of course