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Will to Survive is a real-time survival RPG set in Brighton. You control Will, a resourceful survivor living in a world inhabited by deadly alien invaders. The objective of the game is to keep Will alive for as long as you possibly can. Will to Survive offers a true survival experience unlike any other, it's persistent and perpetual world means even events while you are away from the game are simulated, so make sure you have enough supplies to last or you may well return to find your Will has been destroyed. The game is targeted for most available formats including desktops, mobiles and tablets. What's more Will to Survive will offer you the ability to synchronise your save to any device meaning you can check on your Will any time of the day, even on the move. And, did I mention it's permadeath... if Will dies, you start from the beginning. Everyone has a Will to Survive... how long yours lives is up to you.

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A quick update regarding OUYA, iOS, Mac OSX and Linux builds.

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Wow this weekend has been a scorcher! I've still managed to make good progress at least.

There were a few plans I had this weekend, to start writing the Kickstarter pitch and to get some of the other platform builds up and running. The OUYA was a bit of a failure, though everything is building it seems like a monumental hassle to get it put on the device itself so I may leave that platform until after the campaign has begun.

The Android build is looking good however, I borrowed a Samsung Nexus and fixed the resolution issues to get that running at the full resolution of the device... which is insanely high! I think for the final game there will need to be some up-scaling being done. Tiny Will!

Android Nexus Build

I also booted into my Hackintosh to try and build the Mac OSX and iOS versions of the Game. The Mac OSX version worked quite well as can be seen bellow however there is an issue with the render targets that I need to look into. The iOS versions worked too but the developer portal was down meaning no device deployment for now. The iOS versions had some issues with resolution which I need to look into but this is all to be expected for a first time build.

Mac OSX Build

And finally the Linux build, this did not go well at all because the Linux OS failed to boot up properly. All being well some time this week I’m going to look into formatting my laptop and trying Linux on there, I think it dislikes the graphics card installed on my main rig.

All in all, not a bad weekend!

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