Hack scavenged parts into custom-made weapons and explore / shred your way through a multiverse of infested weapon facilities.
* Unique facility each time you play
* Self-contained 1-hour playthrus you can pick up when you like
* Optimized engine, smooth on any PC
* Procedurally generated Metroid-style exploration - one of the original roguelite metroidvanias
* Tight, fast-paced platforming
* Honed by thousands of hours of playtesting & feedback
Grab your stubby flourescent-yellow spacesuit and raise some hell!
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This game has been in the works for quite some time; it's nearly complete and going into beta soon, so thought I'd start sharing it around a bit.
I'm new to marketing, just starting to embark on that road - so would love to get any first impressions on the trailer etc. The core group of testers has had a lot of fun with the game and played thousands of hours, so I'm hoping the marketing materials capture a bit of that fun too.
Thanks in advance for checking it out!
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