• Register

War of the Human Tanks is a story driven strategy game with a gameplay reminiscent of Battleship and Chess, featuring a story of war, loyalty, sacrifice and human shaped tanks. This story takes place in a land vaguely reminiscent of modern-day Japan. In the twenty years since the first Human Tank was developed, the war raging between the Empire of Japon and the Kingdom of Japon has turned into a proxy war fought between Human Tanks on both sides. The Empire of Japon once ruled the entire land of Japon. Now diminished and cornered, the Empire prepares to make its last stand as the tanks of the Kingdom of Japon draw close to its capital. Shoutaro Daihon'ei, Lieutenant of the Imperial Army moves out to the battlefield, followed closely by the loyal Human Tanks in his company.

Forum Thread
  Posts  
War Report #2 (Games : War of the Human Tanks : Forum : Announcements : War Report #2) Locked
Thread Options
Aug 17 2012 Anchor

So last week we said we have great news. Indeed, as I am happy to say that translation & editing for War of the Human Tanks is now FINISHED! That’s definite cause for celebration (and a few beers). Big kudos to Yoshifumi who finished translating the last scenarios in record time. The whole staff has had a blast playing them and most of us are now at 100% completion rate.

Victory

I don’t think we’ve specifically mentioned it anywhere, but the game has 2 main routes and 4 different endings, and completing a route unlocks new challenges for you. There are a total of 28 different battles to unlock and fight through as you play the different routes. So there’s quite a bit more to the game than just playing through it once. It took us some 20 to 30 hours to reach completion, depending on the person. It was interesting to see how each of us approached the gameplay with their own philosophy.

So where does that leave us? We already announced earlier that we’ll be releasing the game this fall. We’re well on schedule for that. There are some things still left to do, however:

*Finish replacing the battle maps.
*Fine tune the system files.
*Playtest, playtest, playtest.

So this is mainly what we’ll be doing over the next few weeks, after sobering up from the celebration.

Look forward to the game this fall!

Original post at Fruitbat Factory Blog

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.