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War of the Human Tanks is a story driven strategy game with a gameplay reminiscent of Battleship and Chess, featuring a story of war, loyalty, sacrifice and human shaped tanks. This story takes place in a land vaguely reminiscent of modern-day Japan. In the twenty years since the first Human Tank was developed, the war raging between the Empire of Japon and the Kingdom of Japon has turned into a proxy war fought between Human Tanks on both sides. The Empire of Japon once ruled the entire land of Japon. Now diminished and cornered, the Empire prepares to make its last stand as the tanks of the Kingdom of Japon draw close to its capital. Shoutaro Daihon'ei, Lieutenant of the Imperial Army moves out to the battlefield, followed closely by the loyal Human Tanks in his company.

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Hand drawn maps (Games : War of the Human Tanks : Forum : Announcements : Hand drawn maps) Locked
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Aug 15 2012 Anchor

While showcasing War of the Human Tanks to our friends in the early stages of the project, a common and more or less universal feedback we got was that the battle backgrounds (which you can see in various screenshots we have online at the moment) look too abstract. My friend Serkan Sanver who works as a game designer, made a specific suggestion to make the backgrounds display the terrain shape instead to make them more approachable.

War of the Human Tanks - Japanese screenshot 004

War of the Human Tanks - Japanese screenshot 005

War of the Human Tanks – Japanese screenshot 006

I discussed this idea with the team, and we all shared the same general opinion that having maps in the background would be a good improvement. What this could mean in practice was a matter for more debate and dozens of experiments in different styles. When we brought the option up with Yakiniku Banzai, the original developers, they gave the change the green light. The funny thing is, it turns out they already had the same idea and had employed a similar feature in their latest title, Recycle Princess, which is still in production.

Eventually we decided to follow the same general style Yakiniku had turned to, albeit with a somewhat more modern touch since Recycle Princess is set in a fantasy setting.

I asked Yulay Devlet, a talented art designer friend of mine who also designed our cute logo, to take on the task and he accepted the challenge. After bouncing a lot of drafts we were able to reach a consensus on the style and details, and a complete version of our first map was created. Here you can see it being used in the first battle of the game, “Ookawahara Battery Recapture”.

War of the Human Tanks - English screenshot 004

War of the Human Tanks - English screenshot 005

War of the Human Tanks - English screenshot 006

Original post at Fruitbat Factory Blog

Edited by: echoMateria

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