Set during the American civil war, War of Rights aims to bring players into the midst of several famous battles. Gameplay focused on realism will enable players to fully engross themselves into the ferocious combat of the era. Featuring several regiments, players will quickly learn the benefits of fighting together. An organized and tactically clever chain of command will be needed in order to succeed. Players will be able to enlist as different ranks spanning from Private to General of the army, each with its own distinct role and play style. Utilizing CryENGINE 3's sheer amount of power, getting as many players online as possible and thereby ensuring massive battles will be one of the priorities throughout the development.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Warofrights.com on
As a texture artist for War of Rights your role in the development is to create high quality textures for 3D models - mainly weapons. You will have to be able to match the existing texture artist's level of quality as well as take your time to study reference photos in order to get as authentic a look of the weapons as possible. You will also be given the task of creating high poly versions of some of the weapons which are already created in low poly.
War of Rights is a project driven entirely by the desire to get into the video game business with a release someday. We can't pay you for your work - only invite you to become part of the dev team that one day will have a game release.
You can reach us at: email@example.com