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Wander is a collaborative, non-combat, non-competitive game focused on exploration and joy. Life begins as a tree. Storms that affect the known planets transform you, and continue to influence your path. A rare flower has many powers that can alter your course. As you explore, you begin to discover others in the the sprawling rainforest. Working together, you unlock new experiences, piece together the plot and enjoy the varied beauty that Wander has to offer. Wander features a gorgeous landscape, large scale non-competitive play and immersive sound design to create a world like no other.

Post news Report RSS Wander - New screenshots with colour grading and post effects

Our colour grader, Sinead, has been working her magic and Wander is now prettier. New sea cave and forest screenshots.

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Our IndieGoGo campaign and Steam Greenlight are starting to pick up pace (thanks!), but we are still doing a lot of other stuff. The sound team have been getting more foley sounds into the landscape so the waterfalls and insects feel a lot more alive. Justin, our composer is making a lot of progress with the music. The exciting visible news is that our post effects and colour grading is now setup. So we now have some new screenshots.

Wander - new post effect and colour grading

It's still going to be a while until we're ready for all the light mapping so our lighting still has a long way to go, but we've set the stage now for it to work well.

Wander - new post effect and colour grading

Ground textures still need some work! If you want to check out some pictures of the sea caves, we've put up some new screenshots of those too. If you like what you see, please vote for us, and if you want, fund Wander. If you're keen on knowing more get on the forums and sign up for the alpha.

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