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Disaster! An alien invasion and subsequent infestation have decimated this facility. Many lives were lost, the facility was ruined and the aliens were unstoppable. All hope was lost until one survivor found the courage to fight back and put the aliens in their place! It was a long and horrific battle as the survivor dueled with all manner of horrific life-forms and alien mutations, but our hero won out in the end and destroyed the alien menace! Humanity was saved! Unfortunately, the alien infestation and the heroic efforts of the courageous survivors have left rather a mess throughout the facility. As the janitor, it is your duty to get this place cleaned up. So grab your mop and roll up your sleeves, this is gonna be one messy job! Today you're on Viscera Cleanup Detail. PLEASE CHECK US OUT ON GREENLIGHT! Thanks!

Post news Report RSS Viscera Cleanup Detail: Alpha v0.15 - Fixes!

We present another update of the free VCD alpha today! This one is all about fixes and stability. Multiplayer co-op is now far more stable and usable, object don't get stuck as easily anymore and punching out is also behaving. Read on for more!

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Greetings everyone!

Updates have been a bit slow, but here we are again at last! This version is all about fixing things and improving stability. We've made big improvements to co-op, object syncing and physics falling out of world, punching out and more.

Also, we shall be blogging next week on our general plans for VCD on Steam and almost certainly a progress report on the full version. For now, pics and changelog for v0.15 follow:

VCD alpha v0.15 VCD alpha v0.15

New punchout machine and interactive UI on the left, and fire from the lantern on the right.


  • Added fire spawning from broken lanterns
  • Fix for buckets showing water after being spilled
  • Punchout UI is now on an interactive screen on the Punchout machine, which also has a proper mesh
  • Mop cleans multiple nearby splats at once
  • Removed shadow casting from machine hatches
  • Fixed divide-by-zero causing glowing white water
  • Tuned the muck detector, it's now much more usable
  • Fixed mop not recognising using splat sizes
  • Fixed bucket water plane - now stays level and doesn't stick through the bucket
  • Changed machine jamming limiter to use spree detection instead of time
  • Player now bumps physics objects (bin, bucket, etc) when walking into them
  • Added mechanism to prevent debris passing through world geometry
  • Improved stuck debris culling mechanism
  • Decreased number and rate of footprints from walking in blood
  • Adjusted bucket and mop saturation limits
  • Sped up debris light environment updates
  • Fixed spinning view problem when standing on moving objects (Note: management considers 'barrel surfing' inappropriate behaviour for janitors)
  • Replaced splat and debris actors in maps with newer, more virtuous kinds of actors
  • Numerous fixes and improvements to debris replication and syncing in multiplayer
  • Added blood footstep sound
  • Improve hold distance and handling of horrid metal sheets and other objects
  • Improved object holding and transform - off-center issues
  • Made client players not die and leave corpses when clocking off
  • Players can respawn if they die in single player
  • Fixed the Map list closing when clicking the scrollbar.
  • Fixed 'Escape' key not closing Map-List when it's in focus.
  • Fixed repeated 'highlight' sounds from playing when cursor moves over Key-Bindings.
  • Changed and refined all UI styling.
  • Added an 'Always Run' setting to options menu.
  • Added Viscera sign to Main Menu and In-game Menu.
  • Moved Options to its own menu.
Download v0.15 right here:
Viscera Cleanup Detail - Alpha v0.15

And as ever, you can help us out by pre-ordering VCD from our site.
Pre-ordering will net you the full game when it's done, any builds after we cease updating the free version, a Steam key, and perhaps more.. Oh, and please follow @VisceraCleanup on Twitter for updates!

Thanks everyone!


How do i play with my friend?

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