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Have you ever wondered what happens inside the world of an abandoned video game? All those NPCs with their artificial lives...what happens to them after the game is powered off for that final time?

Village Monsters is an relaxing village life sim set in one such forgotten world.

WHAT'S ALL THIS?

My name is Josh, and I'm making Village Monsters, a life sim game in the style of *Animal Crossing*, with visual & tonal inspiration from the Mother series.

WHAT CAN YOU DO IN IT?

Kick your feet up and put down roots in this cozy monstrous village. Here's a partial list of features you can expect to enjoy!

  • Meet and befriend dozens of whimsical monsters each with their own personalities, schedules, and problems to solve.
  • Personalize your homestead with furniture, decorations, and upgrades. Hang up new wallpaper! Plant a garden! Sit atop a strange throne you found in the woods!
  • Pick up a new hobby, like archaeology, critter collecting, gardening, or fishing, then donate your findings to the Historical Society.
  • Leave your mark on the village by unlocking new buildings, fixing up infrastructure, and customizing different aspects.
  • Fill out your daily routine with fun activities, talking with villagers, attending village events, hunting for mushrooms, and so much more!
  • Experience total immersion in a world that's constantly changing as the days go by.
  • Complete a massive journal that tracks all your collectibles, secrets, and triumphs.
  • Unravel a unique story as you explore this forgotten digital land.

WHEN AND WHERE IS IT RELEASING?

Village Monsters is releasing to PC / Mac / Linux in October, 2018

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Hello Villagers!

13WSxC

The past couple weeks were so focused on the demo release that I went on a developer diary hiatus – but we’re back today, baby!

(Also, why not check out the demo if you haven’t already?)

You’ll notice a definite trend in what I’ve been working on this week: villager interactions. This’ll remain a major priority for probably the next month and includes things like player-involved conversations, quests, schedules, villagers interacting with the world alongside you, and more.

Let’s dive in.

Decisions, decisions…

Until now conversations have been a one-sided affair, but that’s changing with the addition of player choice in dialogue.



Do your choices matter? Well, sorta. They serve as a way to flesh out the personality of both your character and the villager, so there’s no risk of picking the ‘wrong’ option. Still, some options may be more important than others, so be sure to pay attention.

Talk to Me

The system governing when and how often you can chat with villagers has been improved. Villagers now gain new things to say as the day goes on, and they’ll even indicate when they want to talk via an icon above their heads.



No icon? Then they have nothing new to say right now so you can keep on walkin’, but check in with them later on.

Oh, Hello

If you’ve played previous demos you’ve hopefully noticed that villagers will occasionally say hi to you as you walk by. I liked this feature, but in truth it was pretty clunky and pulled from a tiny pool of generic things to say – that’s no good.



It’s been replaced in both look and function. Now each villager has their own things to say as you walk by that reflect their personality or situation. I’m also considering hooking it into the friendship system so that your relationship slightly improves each time you say hello.

The Landswill

You can sell practically anything at Pishky’s, but he’s a respectable merchant cat and has his standards. So what to do with all your failed cooking experiments, fished up trash, and other detritus that he won’t buy?



You head on over to your local Landswill, of course! Nobody knows where exactly Zabbal the Trash Hog came from, but he provides an important service by eating anything you put in his pen – no questions asked.

It’s worth checking out even if you don’t have anything to dump; you never know what you might find. As they say: one hog’s trash is another man’s new teddy bear.

Release: Summer Sherbert Demo is now available!

Release: Summer Sherbert Demo is now available!

News

Hello Villagers! I'm very excited to announce that the latest Village Monsters demo – code named Summer Sherbert – has been released.

Building a Village, 07/20/2018 – Words Words Words

Building a Village, 07/20/2018 – Words Words Words

News 2 comments

I’ve got big news to share! The next demo of Village Monsters – code name Summer Sherbet – is coming out on July 30th. And for the first time since...

Building a Village, 07/11/2018 – Invading Privacy

Building a Village, 07/11/2018 – Invading Privacy

News

Hello Villagers! Welcome to another (slightly late) weekly developer diary of Village Monsters! Another productive week is under the belt and we’ve...

Building a Village, 07/01/2018 – Fishtincts

Building a Village, 07/01/2018 – Fishtincts

News 1 comment

Welcome to another weekly developer diary of Village Monsters. It’s been a productive week over here at Village Monsters HQ. Maybe it’s because my...

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Village Monsters Demo (Summer Sherbert)

Village Monsters Demo (Summer Sherbert)

Demo

Make friends, catch bugs, find treasure and go exploring in this latest demo for Village Monsters!

Village Monsters Demo (Summer Sherbert) [Linux]

Village Monsters Demo (Summer Sherbert) [Linux]

Demo

Make friends, catch bugs, find treasure and go exploring in this latest demo for Village Monsters!

Village Monsters Demo (Summer Sherbert) [Linux]

Village Monsters Demo (Summer Sherbert) [Linux]

Demo

Make friends, catch bugs, find treasure and go exploring in this latest demo for Village Monsters!

Village Monsters Demo (Summer Sherbert)

Village Monsters Demo (Summer Sherbert)

Demo

Make friends, catch bugs, find treasure and go exploring in this latest demo for Village Monsters!

Village Monsters Demo (Summer Sherbert)

Village Monsters Demo (Summer Sherbert)

Demo

Make friends, catch bugs, find treasure and go exploring in this latest demo for Village Monsters!

Village Monsters Alpha 1.06 Linux Demo

Village Monsters Alpha 1.06 Linux Demo

Demo

The latest demo for Village Monsters, Alpha 1.06, is now out and ready to download. This is the final demo release of the Kickstarter campaign and contains...

Comments
andrewsalfingerdev
andrewsalfingerdev

Love the art style!!! the game looks amazing <3

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Village Monsters
Platforms
Windows, Mac, Linux
Developer
Josh Bossie
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Virtual Life
Theme
Comedy
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Single Player
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Indie
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Latest tweets from @villagemonsters

The inventory is now part of your handy dandy journal! I'm also experimenting with a inventory list (with sort & g… T.co

9hours ago

RT @VillageMonsters: Goodbye, summer Hello, autumn 🍂☕🍁🎃 #indiedev #gamedev #gamemaker #autumndev #indiegame #screenshotsaturday T.co

Sep 22 2018

Goodbye, summer Hello, autumn 🍂☕🍁🎃 #indiedev #gamedev #gamemaker #autumndev #indiegame #screenshotsaturday T.co

Sep 22 2018

You're right. This is a burden I must solemnly bear T.co

Sep 16 2018

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