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Have you ever wondered what happens inside the world of an abandoned video game? All those NPCs with their artificial lives...what happens to them after the game is powered off for that final time?

Village Monsters is an relaxing village life sim set in one such forgotten world.

WHAT'S ALL THIS?

My name is Josh, and I'm making Village Monsters, a life sim game in the style of *Animal Crossing*, with visual & tonal inspiration from the Mother series.

WHAT CAN YOU DO IN IT?

Kick your feet up and put down roots in this cozy monstrous village. Here's a partial list of features you can expect to enjoy!

  • Meet and befriend dozens of whimsical monsters each with their own personalities, schedules, and problems to solve.
  • Personalize your homestead with furniture, decorations, and upgrades. Hang up new wallpaper! Plant a garden! Sit atop a strange throne you found in the woods!
  • Pick up a new hobby, like archaeology, critter collecting, gardening, or fishing, then donate your findings to the Historical Society.
  • Leave your mark on the village by unlocking new buildings, fixing up infrastructure, and customizing different aspects.
  • Fill out your daily routine with fun activities, talking with villagers, attending village events, hunting for mushrooms, and so much more!
  • Experience total immersion in a world that's constantly changing as the days go by.
  • Complete a massive journal that tracks all your collectibles, secrets, and triumphs.
  • Unravel a unique story as you explore this forgotten digital land.

WHEN AND WHERE IS IT RELEASING?

Village Monsters is releasing to PC / Mac / Linux in October, 2018

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Hello Villagers!

New demo coming July 30th!

I’ve got big news to share! The next demo of Village Monsters – code name Summer Sherbet – is coming out on July 30th. And for the first time since last year this demo will be made available to everybody!

I’ve been working my butt off on this release since the end of spring, and it is by far the biggest and best demo yet. I hope you’ll all enjoy this little slice of village life at the end of July!

Onto the dev log!

Just Say the Word

It’s one thing to write a bunch of words. It’s quite another to actually implement them in the game.

The majority of the past two weeks has been spent adding dialogue to the game and making sure it looks and reads correctly. It’s quite a bit of busy work, but it’s also had benefits as it turns out some lines that seemed fine in my editor didn’t have the same impact when spoken by the villager.

I’ve done as much editing as I have implementing, and I think that’s a good thing.

Reading Rainbow

Speaking of words: bookcases can now be interacted with! Have fun browsing hundreds of titles.

Foraging

Foraging has been in the game for a long while now – in fact, it was one of the very first features I created – but it’s always been a silly little placeholder system that wasn’t very interesting. Until now.

Each season now brings its own thematically appropriate items to forage. Similarly, the items you can find in each part of the world are now different – you can find mushrooms in the forest, seashells on the beach, and vegetables at the farm.

Foraged items are also far less predictable in where and how often they grow, so you’ll have to do some exploring if you want to make a hobby out of it.

Camera Woes


I really, really hate dealing with camera issues. You’re probably thinking, “It’s a 2D game – what camera?”, but when it comes to pixel art you need to make sure you can scale your display without any kind of distortion or weird looking pixels.

This past week I ran into a doozy of a problem with scaling the UI, but there was a silver lining: the fix ended up solving a whole crop of other bugs. If you’ve experienced UI issues with past releases (such as the dialogue box disappearing, or the clock display getting cut off), then you’ll be happy to know these are now fixed.

There’s also a very real chance I introduced a host of other camera bugs. I think I must have broken a cursed camera when I was a kid.

Long Weekend

Unlike past demos, Summer Sherbet is not unlimited. You have just three days to get to know the village and its surroundings, so make ’em count!

There’s at least one more dev log coming next week followed by a weighty patch list just prior to release. I’m so pumped for people to play this demo, so I’m going to stop writing these words immediately and get back to work.

Building a Village, 07/11/2018 – Invading Privacy

Building a Village, 07/11/2018 – Invading Privacy

News

Hello Villagers! Welcome to another (slightly late) weekly developer diary of Village Monsters! Another productive week is under the belt and we’ve...

Building a Village, 07/01/2018 – Fishtincts

Building a Village, 07/01/2018 – Fishtincts

News 1 comment

Welcome to another weekly developer diary of Village Monsters. It’s been a productive week over here at Village Monsters HQ. Maybe it’s because my...

Building a Village, 06/22/2018 – New / Improved

Building a Village, 06/22/2018 – New / Improved

News

It’s a partly sunny / partly cloudy day here at Village Monsters HQ, and it’s perfect weather to reflect back on a productive week of work. I’m...

Building a Village – 06/17/2018 - New Furnishings

Building a Village – 06/17/2018 - New Furnishings

News

The days are getting longer and hotter here at Village Monsters HQ, and that makes it easy to tell I’m a game developer: all I want to do is spend my...

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Village Monsters Alpha 1.06 Linux Demo

Village Monsters Alpha 1.06 Linux Demo

Demo

The latest demo for Village Monsters, Alpha 1.06, is now out and ready to download. This is the final demo release of the Kickstarter campaign and contains...

Village Monsters Alpha 1.06 Demo

Village Monsters Alpha 1.06 Demo

Demo

The latest demo for Village Monsters, Alpha 1.06, is now out and ready to download. This is the final demo release of the Kickstarter campaign and contains...

Village Monsters Alpha 1.05 - Linux

Village Monsters Alpha 1.05 - Linux

Demo

The latest demo for Village Monsters, Alpha 1.05, is now out and ready to download. This patch release contains many fixes and improvements received via...

Village Monsters Alpha 1.05

Village Monsters Alpha 1.05

Demo

The latest demo for Village Monsters, Alpha 1.05, is now out and ready to download. This patch release contains many fixes and improvements received via...

Village Monsters Alpha 1.03 - Linux

Village Monsters Alpha 1.03 - Linux

Demo

A patched version of Alpha 1 that contains crash fixes, some new items, and the ability to switch to a female character from your home.

Village Monsters Alpha 1.03 - Windows

Village Monsters Alpha 1.03 - Windows

Demo

A patched version of Alpha 1 that contains crash fixes, some new items, and the ability to switch to a female character from your home.

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Village Monsters
Platforms
Windows, Mac, Linux
Developer
Josh Bossie
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Virtual Life
Theme
Comedy
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Single Player
Project
Indie
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