Vektor Prix is a fast paced combat racing game with a full color vector display. It supports singleplayer and multiplayer, AI bots of varying difficulty, a variety of weapons, entities to interact with, controller support, and gamemodes such as racing, deathmatch or team deathmatch.
Lately I've been fixing a ton of small things and adding one big feature: local splitscreen multiplayer.
vektor prix - local splitscreen multiplayer!
This past couple of weeks I've been doing some required final touches. The big change was zooming the camera out a bit so it is easier to see your surroundings...
vektor prix - two weeks in one
This past week I've been focusing on the final level and adjustments to make the game easier in easy mode. And I finally bought vektorprix.com For the...
vektor prix - weekly report
Happy New Year! The past week I've been focusing on polishing online multiplayer and preparing a presskit to send out to journalists. The presskit contains...
vektor prix - happy new year!
Happy Holidays! The past week I've been focusing on a few things. First of all I remixed most of the sound files and I added in basic sound panning. So...
vektor prix - christmas week progress
Vote for Vektor Prix on Steam Greenlight! The past week I've been working on extra polish. It started out with a small glow effect that I created, I was...
vektor prix - now on greenlight!
It's been a long time since I've updated you guys on Vektor Prix. I'm happy to say progress has been going incredibly well.
vektor prix - huge update
The past week has been pretty productive for Vektor Prix. I've created a few new levels and I went back and redetailed every level in the game. All ten...
vektor prix - all levels detailed
I've created a new level, egypt and detailed it. Egypt and the previous deathmatch level Docks look better than the previous levels I've created simply...
vektor prix - new level, more detail
Good news for Vektor Prix! New player ships, new levels, more 3D objects on screen.
vektor prix - new ships, new levels
Vektor Prix is back. Huge changes have been made to the rendering engine.
vektor prix - more good news.
For the past week, I've been focused on two things: resolving networking issues and creating an antagonist.
vektor prix - antagonist
Last week I added basic 3D software rendering to Vektor Prix. This week, I've focused on bringing those 3D enhancements into the game itself.
vektor prix - 3d goodness
Vektor Prix is really coming together now. First of all, I did some real world online testing and discovered that networked player movement was glitchy...
vektor prix - 3d & networking
I've been working hard on Vektor Prix, and got a ton of work done. First off, I've created new levels. There are currently eight in the game at the moment...
vektor prix - big update
I've been working on Vektor Prix quite a bit. There are so many new features that it would take too much time to list all of them. I've been refining...
vektor prix - multiplayer deathmatch
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