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A charming action-packed 2D side-scrolling platformer game set in a Steampunk inspired world. The survival of the human world is at stake. Guide Lady Exton through multiple unlockable levels with quirky Mechanoids and Mechanoid bosses waiting to get their steely butts kicked! Run, jump, double jump, shoot, score points, collect power-ups and fight your way to victory! Keep her happy and refreshed by picking up her favorite tea and margarita drinks and hearty drumsticks. The Lady hasn't got all day! Complete the level before you run out of oxygen.

RSS Reviews  (0 - 10 of 14)

I downloaded this game as I thought it was a good deal for something that promised to be so very different from a lot of other games out there. I havent yet finished the game which is a good sign I suppose (so you have more than enough gameplay time for your money).

Story
For this kind of small, casual game, I was happy to have a decent story behind it! Lets see how it ends =)

Level Design
The levels are full of enemies, gears & drinks (the two latter being the ones to collect). These levels are designed quite well as its not too simple getting to where you want to but there is only one way to go about it: try or fall deep...

Artwork
The artwork is probably one of stunning parts of the game. Everything looks hand drawn and done with so much love that its just fun to look at it. Not only the level artwork is unique but also the character designs are detailed and eye-catching. Not to mention the main character who just looks adorable with her little umbrella!

Sound
A very nice soundtrack that lets you sink into the game – what's more to say?
The sound effects could be a little more vivid – I agree with IB4L in that, ONLY in that.

Gameplay
The most important thing about the gameplay and definitely one of the keys to making the gameplay stand out compared to similar genres, is that you can double jump which gives you way more freedom than you might think...
Another thing about the gameplay is the health & oxygen that are really forcing you to play well! Neither being too careful of your Lady Exton nor trying to just pace through the level will help you succeed.

Enemies
The enemies can be challenging obstacles. Not only do they stand on the tiniest platforms that you have to jump on but they can also be tough trouble when it comes to bosses.
Not to forget the really neat design of these creatures. I love it!

I really think you have a great game here that makes me remember the good old days on my gameboy but also feels really fresh and just looks great!

niceeeeeeeeeeeeeeee!!

Good looking game. Plays well too. Grab it while its on sale! Its worth it!

The artwork for this game looks great. Lady Exton is a lovely stylised character and the backdrops are lush. No complaints there.

The animation, on the otherhand, is minimal. Lady Extor just feels rather stiff, which is a terrible shame. There is no fluidity to player movement, and little to no visual feedback. This makes the controls feel unresponsive (they're not). NPCs don't animate when you attack them and will simply disappear when you dispatch them. In fact, NPCs don't react at all when you hit them - no sounds, no flashing, no path changes, nothing.

The music is functional, but somehow manages to sounds too dated, despite deliberately sounding like a homage to times past. The sounds effects are practically non-existent . I noticed two (there may be more) and they both sound like they were ripped out of the original Street Figther - they sound completely out of place compared to the fidelity of the music and completely at odds with the character of Lady Exton.

The game rules are inconsistent. In parts you can die by falling a small distance (when there is ground to fall to) while in others you can fall the full height of the level with no consequence. Dying again throws up a problem with player feedback - there is none. No sound, no animation, no warning. The game will simply flash up a message box mid whatever you were doing.

The game/level design is attrocious. There are resources to collect to keep some bars filled up (namely health and air) and, on many levels, playing at a normal pace will have you die of asphyxiation between air pickups. I found the best way to play was to run through the level as fast as I could - there was never any challenge in reaching these pickups, nor any concrete reason to slow down and enjoy the game.The level design I would describe as randomly throwing some platforms around an empty level and placing some enemies at any old location. You jump blind a lot.

The whole thing feels like a game of painting by numbers.

Fun casual game with bits of humor. Worth trying out. Excellent artwork and a good soundtrack complement the gameplay very well!

5

Corvinsaini says

7

kaboro says

10

manasi says

10

davidselvam says

10

snigdha597 says