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The year is 2273

The unexpected discovery of valuable minerals within the rings of Saturn has sparked a thriving space excavation industry. You control an asteroid excavation ship hoping to make it rich out on the rings, but soon you find out that all is not as it appears. Experience a hard sci-fi story backed up with real physics and science.

Players say

"The way the lights on the ship light up the asteroids, the way even informational screens change when power goes out, the music that simultaneously carries emotions of loneliness, adventure, and mystery, all beautiful."
"[...]while this definitely is not my style of game, it is EXTREMELY well done for it's genre. The aesthetic and art style are simply awe inspiring."
"[...]love how the gameplay with keyboard/mouse AND gamepad is equally satisfying, while it 'plays' somewhat differently. [...] Having to constantly apply controls, to adjust speed, bearing, velocity is really fun, engaging and satisfying."
"Nice game, very captivating. The silence and mystery of space feels spot-on."
"I’m in love, I’ve been waiting for a game like this my whole life."
"[...]looks really really good! I love this kind of sims on where all is about precise control"

Key Features

  • Realistic top-down hard sci-fi space flight experience. Every aspect of gameplay is backed up by real science. Ships fly just as starships should.
  • Jump into action in seconds with autopilot assist or save fuel by manual thruster maneuvers.
  • Detailed ship simulation down to every subsystem - upgrade your ship, fix or even jury-rig broken systems on the fly. Every system failure will impact gameplay - adapt to survive in the hostile environment of space.
  • Discover the mystery of the Rings, or just try to get rich leading your excavation company.
  • Plan your strategy back on Enceladus Prime station. Sell your output, upgrade your ship, hire the crew and manage your company.


The free demo version is always kept in-sync with the main game, reflecting all it's features perfectly. Demo has no time limit, but it is missing saves and demo ends once you get back to the station. If you are not sure if ΔV is a game for you - demo is the best way to try!

Get involved!

If you would like to get involved with the community, we have a discord server where we post development progress, get community ideas and just generally hang-out with fellow sci-fi fans.

Want more? You can now get the Ringer Edition of the game on Itch right now! But what is the Ringer Edition?

Game is still in development, but it's playable. There are no placeholders, everything that is in game looks just like it will look in finished game. We are still working on adding new content and new mechanics of the game.

You get immediate access to the game, completely DRM free and available on all platforms. You will also get a Steam key as soon as they are available.

You can also get additional perks.

We are releasing the Ringer Edition as a hybrid Early Access / Crowdfunding, giving you and us best of both worlds. What does it mean?


  • Ringer Edition (you are here)
    • Complete spaceflight and ringmining simulation
    • 2 hours of storyline
    • Single playable ship
    • English and Polish language support
    • Enceladus Prime station:
      • Upgrade shop with 24 upgrades
      • Mineral Market
      • Ship Repairs
  • Official Early Access (~summer 2019)
    • 5 hours of storyline
    • Single playable ship
    • English and Polish language support
    • Enceladus Prime station:
      • 50 upgrades
      • Hiring Crew
      • Ship tuning
  • Full Release (~end of 2019)
    • 20 hours of storyline
    • Three playable ships
    • Full language support
    • Enceladus Prime station:
      • 80 upgrades
      • Ship dealer
  • Extended Content (for at least a year after release, free for owners of the game)
    • Additional 5 upgrades every week
    • 5 hours of storyline each month
    • New ship every two months

You can peek into what I'm working on in the #realtime-development-updates channel on our discord.

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A road into September!


Let’s put this into perspective with numbers: since I begun working on ΔV: Rings of Saturn I added 187 features, fixed 226 bugs and polished up 153 issues.

Since the beginning of Early Access we had 11 public releases, both adding content and patching bugs - and a dozen more for the opt-in beta branch. That’s a new patch every second day on the average.

Where will we go from here? My internal roadmap is similarly detailed - I have 217 issues pending right now, and while they are an excellent help for me, they are far too detailed to show you as general direction game is taking. That’s why I written this roadmap summary of September.


During a pool at our Discord you decided that you would like to have communications and dialogs with other ships. It’s the privilege of Early Access - players get to decide on direction of development.

Adding a dialogs is a massive feature that changes the game significantly, but you managed to convince me that it will be a huge improvement in the gameplay. I plan to add at least rudimentary dialog system this month.

Expanded tutorials
While many players are enjoying being thrown into deep end, equally many have complained at lack of guidance. I’ll be expanding the tutorial system this month to give a better understanding of the game and what fun things you can do with it.

This feature will take advantage of the comms system to have the tutorial seamlessly integrated into gameplay, without breaking immersion.

Combat review
With all the recent improvements in ships AI and changes in smart camera controls the combat became far more challenging. Sometimes AI’s can snipe you out of the rings before you even see them coming. I’ll be re-viewing the combat scenarios in-depth to make sure the game is challenging but fair at all times.

Captain's logs
A log of things that happened in the game will help you getting up-to-speed after you take a break in the game.


These are big, highly visible features, but you can expect 50 or 60 of tiny things to be changed as well. Small tweaks and features, and of course - bugfixes, polishes and performance improvements. You can re-view each change in release notes accompanying every release.

Artificial Support

Artificial Support


One of the worst bugs your game can encounter is a race condition. It happens when multiple threads try to access the data and usually is deceptively...

ΔV: Rings of Saturn demo available on Steam!

ΔV: Rings of Saturn demo available on Steam!


Demo version of ΔV: Rings of Saturn is now available for everyone on Steam! You can now try ΔV first-hand to check what kind of game it is.



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This oddly reminds me of Swarm Gold

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ΔV: Rings of Saturn
Windows, Mac, Linux
Developer & Publisher
Kodera Software
Godot Engine
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Latest tweets from @koderasoftware

#indiegame #ΔV: Rings of Saturn release 0.107.9 - Torque - fixes up number of bugs and polishes up the game. Relea… T.co

Sep 18 2019

#space #indiegame #ΔV: Rings of Saturn release 0.107.1 - I call it "Vera" brings ship names, enhanced tutorial and… T.co

Sep 14 2019

A small touch - like giving your ship a name - can carry a surprising emotional load for the player. I still have t… T.co

Sep 10 2019

Making ship names generator for #ΔV: Rings of Saturn, with player-contributed names. Some of them come out as pure… T.co

Sep 10 2019

#ΔV: Rings of Saturn was voted Fan Favourite for last weeks Game Development World Championship 2019! Thank you! Thegdwc.com

Sep 9 2019

ΔV: Rings of Saturn - developer livestream, grand stability test Twitch.tv

Sep 8 2019

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