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A tactical FPS with elements from Battlefield 2. There will be two sides and seven classes.

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AK-47
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Biodude
Biodude - - 2,029 comments

nice! remember, count in tris, not poly

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fudrucker5
fudrucker5 - - 446 comments

what's tirs?

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el-pepi
el-pepi - - 114 comments

triangles

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IWANNAKILL
IWANNAKILL - - 243 comments

@fudrucker5
It is what you need to convert your models into.

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Nixtwiz
Nixtwiz - - 195 comments

You need to count the tris. If you're using blender go to edit mode and select all, then go to the bar at the bottom of the 3D window and Mesh>Faces>Convert quads to triangles

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IWANNAKILL
IWANNAKILL - - 243 comments

Or just select the whole model by pressing "A" then ctrl+t.

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fudrucker5
fudrucker5 - - 446 comments

thanks, iwannakill

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Syncing Author
Syncing - - 101 comments

I use 3ds max and max shows the polycount counted in tris, but labeled as polys and sometimes as "faces". So the polycount I wrote is correct.

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Nixtwiz
Nixtwiz - - 195 comments

I changed my mind on my comment and I couldn't delete this, so yeah

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fudrucker5
fudrucker5 - - 446 comments

converting my models to tris just made things worse! whats the point of adding more polys to the model by converting it to tris?

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Nixtwiz
Nixtwiz - - 195 comments

Because Quake uses tris not polys. You have to convert it.

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Description

AK-47 with a minimum of polys. Currently, the polycount is around 150 Polys, so theres place for a few more details.