3D modeling and animation
I spend most of my time with the 3D program Cinema4D and create the 3D models for the game there. When everything is done, the 3D object is exported as an image and the animation is created as an image sequence.
Pixel work
The scenes and objects are edited in Photoshop. Different brush sets are used for this work.
Visionaire Studio
The final objects and animations are placed and adjusted in the engine.