• Register

I like science fiction and good adventure games. In 2006 I published the adventure game "Captain Delta und die Quelle von Argos". This was the very first game published with Visionaire engine. A lot of time has passed and now I want to take another step. As a self-employed media designer I am working completely alone on this project. This will not be a "classic" adventure game. Our nameless hero is searching for hope. His trail brings him to a planet where only dangers are waiting for him. Will he ever find what he is looking for?

Post news Report RSS Workflow in 3D and Pixel

This article gives an insight into the work on the game.

Posted by on

3D modeling and animation

I spend most of my time with the 3D program Cinema4D and create the 3D models for the game there. When everything is done, the 3D object is exported as an image and the animation is created as an image sequence.

Upraise 01

Pixel work

The scenes and objects are edited in Photoshop. Different brush sets are used for this work.

upraise 02

Visionaire Studio

The final objects and animations are placed and adjusted in the engine.

Upraise 03

See you soon

upraise 04

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: