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I like science fiction and good adventure games. In 2006 I published the adventure game "Captain Delta und die Quelle von Argos". This was the very first game published with Visionaire engine. A lot of time has passed and now I want to take another step. As a self-employed media designer I am working completely alone on this project. This will not be a "classic" adventure game. Our nameless hero is searching for hope. His trail brings him to a planet where only dangers are waiting for him. Will he ever find what he is looking for?

Post news Report RSS Comfort in an adventure game

Here I briefly describe how I would like to modernize this adventure game.

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An adventure game should not be old-fashioned, it should be modern and adapted to today's games.
The gameplay should not be slow, otherwise the player will quickly lose interest in the game.


Here come the following comfort features:


Run!

The main character can run directly to the target with a double-click. With a double-click at exits, the scenery can also be skipped. This saves the player a lot of time.

Hero run

Travel map

By using a map, the player can reach places faster.

Map icon

Auto-savegames

At several points is automatically saved. The player can additionally create his own savegames.


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