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SUPERHOT MEETS HOTLINE MIAMI! ÜberHot is a low resolution Top-Down Shooter where time moves only when you move. This game features intense action of you controlling a special agent who mows through his enemies using his pistol, dodge roll and the ability of stopping time.

Description

SUPERHOT MEETS HOTLINE MIAMI! ÜberHot is a low resolution Top-Down Shooter where time moves only when you move. This game features intense action of you controlling a special agent who mows through his enemies using his pistol, dodge roll and the ability of stopping time.

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ÜberHot
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Fairy_Fencer
Fairy_Fencer - - 1 comments

really extremely meh

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Teroil Author
Teroil - - 6 comments

I really appreciate you making that account just to give me feedback! Do you think there wasn't enough content or weren't the game mechanics deep enough?

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mykyerdata
mykyerdata - - 3 comments

Quite fun, i like the way the camera bobs, when you press A-D and the sound effects, but there are some issues/bugs i found

LV3 is almost impossible to complete without bugging an enemy's ai, since you run out of ammo even if you land all shots and dont kill the two enemy's in the room with the switch.

You can get out of the world, on the levels you can exit the building.

There is no meele attack so if you run out of ammo you are done, because enemy's have infinite ammo and high firerate.

The game started lagging at level 5 i suppose it was because of some gamemaker surface, bug making a memory leak. (i dont have a potato pc)

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Teroil Author
Teroil - - 6 comments

I'm so happy you found the game fun even though it had it's flaws!

Yeah I realized that it does require insanely good luck to get past the enemies to reach the ammo box required to finish the level. I'm going to nerf it very soon as I'm planning to release a small patch in the next 24 hours.

I don't really think that's an issue since nothing happens if you leave the world :/

Yes the fact that there's no melee attack is based on the fact that I intended people to conserve their ammo and spend them wisely to add some puzzle-like elements to the game. Also I really didn't have enough time to add a melee attack :P

I found about that too when I was making the game, I'm pretty sure it happens because of the big amount of blood and glass on the ground. I was considering making them disappear after a while but it would've made the game less persistent. However I'll add it to the patch I'm planning on releasing soon!

Thanks for the productive feedback! Even though the game did receive a lot of unhappy comments I think making a game was good practice and I learnt a lot from it as my last published game dates back to January 2016.

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