We're now looking at December 2016. We're mapped out the schedule in such a way that, unless we are extremely unfortunate, any future changes to the schedule would be likely to bring it forwards rather than push it further back. We feel that December 2016 is a realistic date to go for which will allow us to make the game we want to make, and also allow adequate testing time, which we feel is of paramount importance.
After much deliberation, we have had to adjust the planned release date considerably...
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