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Trojan follows the adventures of Oddie, a robot on board a deep space colonisation vessel. After a ship-wide catastrophe, Oddie inadvertently becomes an unwilling pawn in a power struggle against a group who have lost faith in the AI that has been overseeing their mission for decades and, in the process, discovers what it means to think like a human.

Post news Report RSS Trojan - Environments

Creating the environments from Trojan - Overview and Environment 2 Engineering.

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Trojan takes place on a large multigenerational space ship 'The Penelope'. The ship is split up into multiple environments.

Maintenance areas:
Used for movement around 'The penelope' by the robots and staff that man and fix the ship

Residential Areas:
The living quarters of The Penelope

Engineering areas:
These are the main mechanical areas of the ship

The Trojan Demo sees ODY exploring the Engeneering and Maintenance areas.

This post will show the Engineering areas go from Concept to models

Environment Two - Engineering
Gameplay Purpose: To introduce the player to the world. All major story elements will be introduced or hinted at in this section.
Simple, environmental puzzles are found here to give the player a chance to find their bearings.
A major point of this section is re-enforcing the protagonists state as a robot. The colour are hues of red and orange. This is probably the result of emergency lighting, rather than the colour of the components. We'll use a green as a trim.
The reliance on reds and oranges will not be essential after power has been restored. Normal lighting will come on, and the environment will have much subtler colouring of whites and creams like Residential.

Engineering Concepts By Milenko Tunjic

Maintinence Concpet 2

Maintinace Concept 1

Engineering area build Build by Andy Hoey:

Engine Room 2

Engine/Furnace2

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