The near future: Trains are no longer controlled by humans. Instead, artificial intelligence is used to handle traffic. Program the best AI, beat challenges on various maps and watch it fight other AIs in live, online matches!
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access trains | Locked | |
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Apr 24 2013 Anchor | ||
Hi, is there any interface to access the current details of my own trains? e.g. get the current position/direction? If not: Do trains move at a constant speed (time per tile), so i could calculate the current position by time and last position? (or maybe some other hint) thanks for this nice "game" i'm looking forward to finishing my first competetive ai. |
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Apr 25 2013 Anchor | ||
Trains does have .x and .y as current position and .dir as direction. |
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Apr 25 2013 Anchor | ||
Trains also slow down when picking up and dropping off passengers. So you can't calculate the exact position. However, every time the train Object is passed to one of your function, you can get it's .x and .y value to see where you're currently at. To see what values an object has, try this code (for the trAIn objetct):
I think this is explained somewhere in the depths of tutorial three. Edited by: Germanunkol |
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Apr 25 2013 Anchor | ||
thanks for answers guess have to estimate the exact position between relevant calls then... btw. slowdown on drop / pickup ain't a problem as i get the exact position right at this event i'm just trying to calc the "passenger value" for each train on newPassenger, so i can decide witch train might change it's way |
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