Torchlight is an action role-playing game currently under development by Runic Games. The game is scheduled for release for Windows on October 27, 2009. The fantasy-themed game is set in the fictional town of Torchlight and the expansive caverns and dungeons nearby, which adventurers explore to collect valuable loot and battle hordes of monsters. Development of the game is led by Travis Baldree, designer of Fate, and Max Schaefer and Erich Schaefer, co-designers of Diablo and Diablo II, joined by the team that developed Mythos.
This video will demonstrate how to create levers, bridges that extend, and more importantly, how you can take individual parts of your level chunk and randomize portions of them to create even more randomization overall. I demonstrate this with a very small chunk of the level, and with 2 possible options that can be spawned. You can make larger areas, with more complicated scripting if you choose.
So enjoy part 2 of this series, and please give feedback to us in the forums of anything else you would like to see in the 3rd and final part!
Cool and flexible technology, awesome easy and fast workflow... Great work Runic Games!
PD: Very clever use of a realtime WYSIWYG editor.