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TigerCake is going to be some form of abstract styled first person shooter. May include some humor, so things aren't too serious.

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Some new stuff
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TwinBeast Author
TwinBeast - - 565 comments

The completely black polygons in player's arms/weapons should have been yellow. Some issue with the MD3 exporter for Blender. Apparently it doesn't like the way I've set up how the weapons are attached to the arms.

I've fixed it...

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Description

Been doing some reworking on the style. Now it's super minimalistic texturing. Characters no longer have detached body parts, have more normal anatomy, but are still kind of something-something.

Player got some new abilities: jump kick, rolling and wall jumping. Press jump button again when mid-air to do a jump kick. Press crouch when moving fast enough to roll. Be close enough to a wall to jump from the wall.

There's also some stealth stuff, so the enemies might not immediately notice player. The enemies can also crouch, so they can be a little sneaky too. If player escapes them, they'll eventually forget player.

Chasecam is more functional and could actually work pretty well with the new melee/stealth/platforming gameplay.