TigerCake is going to be some form of abstract styled first person shooter. May include some humor, so things aren't too serious.
Altered the GLSL shader a bit. Darkness gets grey. Also player has some light that will make close areas brighter. Other player's don't see lights from other players. The player lights are only visible to self.
This is a close up of the dark corner from the previous screenshot.
And now I remember dynamic lights and the liquid surfaces together have some pretty big impact on performance... Both are ok separately though. Uhuh...