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The Old World is a top-down 2D Sandbox RPG focused on a dynamic game-play as well as creating a rare interaction with the environment and AI inside the game. The World is randomly generated, allowing for a fresh new start of an adventure every time you choose to create a new character. With an ever-changing World where history is made every second of game-time. You're apart of creating that history, every choice you make will have an impact on the world, Whether it is a good or bad impact is your choice to make. Villages may arise from only a handful of people and may in time either grow and bloom into a larger settlement or crumble and fall. You have all the choices in the world and more, nothing is nothing pre-determined. Everything is yours to change if you so wish. The World is yours for the taking. No Limits, Pure Sandbox.

Post news Report RSS The Old World: Humidity

Humidity & Clouds have now been added. Minor updates to the World Map.

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Humidity

I've implemented Humidity into the game. Basically every time the Water System is updating the Water tiles it will remove a certain amount of water from the tile depending on the Temperature at that specific Tile. After this is done, it adds the water to a generalized Humidity area which is used further on to calculate different things. Such as if the grass there is damp or dry etc.

Pretty Clouds

Cloud Spawning

When the Humidity in a certain area reaches a randomized Threshold it will spawn a Cloud somewhere in that area. Currently this Cloud will fly away in a random direction and after a certain time will start to rain and replenish the world with the dissipated Water.

Couple of Fancy Clouds

Updated World Map

I added a few things to the World Maps, Such as Sand is now shown, and Rocks are shown in a brighter Gray, and the Darker Gray are Rock Tiles.

Updated World Map

Regular Dev Occurrences

This is what usually happens during a first implementation of a new feature. These Clouds spawned within a few seconds.

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