Humidity
I've implemented Humidity into the game. Basically every time the Water System is updating the Water tiles it will remove a certain amount of water from the tile depending on the Temperature at that specific Tile. After this is done, it adds the water to a generalized Humidity area which is used further on to calculate different things. Such as if the grass there is damp or dry etc.
Cloud Spawning
When the Humidity in a certain area reaches a randomized Threshold it will spawn a Cloud somewhere in that area. Currently this Cloud will fly away in a random direction and after a certain time will start to rain and replenish the world with the dissipated Water.
Updated World Map
I added a few things to the World Maps, Such as Sand is now shown, and Rocks are shown in a brighter Gray, and the Darker Gray are Rock Tiles.
Regular Dev Occurrences
This is what usually happens during a first implementation of a new feature. These Clouds spawned within a few seconds.