Yes, the winter weather overhaul is accomplished and according to my playtesting the results are fun and great as expected. I had to spend some extra time to make animals respect the ice properly. Especially the big fat seals needed some big fat AI in their big fat seal heads so that they wouldn't try to go lay on the ice until it can hold their weight.
Playing on ice - with expense of elks and reindeers
Now let's take a look at few screenshots of a test character playing on ice - with expense of elks and reindeers. With overhauled ice mechanics you can expect exciting new incidents and scenarios to be discovered.
Here we go.. me and the elk.. onto the ice. Nothing new with animals going on ice, but we've got weather overhaul in action now. Aaaand this time the ice doesn't hold weight of the poor elk, so it falls through. As the ice didn't break that soon I reckon it's pretty safe for the character to follow.
Large herbivores have close to zero possibility to get out of if they fall through the ice. However, this individual managed to climbed up a few times, only to immediately fall back into the freezing water as the ice kept breaking under its' load. It struggles, but finally freezes and drowns. Body temperature mechanics of NPCs are a lot more crude than those of the player character, but they are in there and drowning of NPCs/animals can now occur.
And here's an interesting scenery I happened to find. I had nothing to do it with, it's just something that happened in the game world. I don't know if it was wolf or a bear who scared these reindeers on thin ice, or was their leader just a bit too daring. All in all, they ended up in the icy grave.
Quest Mechanics, Robbers'n'rewards
After the weather overhaul I've gotten fully back into quests, trying to maintain top priority concentration on them. Got a few quests that have been open and under construction for months now succesfully finalized and tested. It's still the quest related mechanics that require most attention and most work.
One of the most gamey quests we'll be having is simply to defeat a band of robbers. What's less gamey is that you can naturally do it in many ways. A victorious hero shall be rewarded with fair amount of village goods for free - and this amout can also vary depending on how things ended up.
Well, nothing too complex there, but what's worth of reporting is that we now have a mechanism where character can be given 'credits' to spend on acquiring goods and supplies for free. Trading code had to be bended and twisted quite a bit to shove this part in, but I'm very happy with the results.
Getting goods for free is a great reward as you can claim it whenever you like, all at once or in parts. It's also not in the least fixed reward as village inventories can be different, and change over time. And moreover, the system can be also used as a compensation for some simple chores, not the big quests alone.
When you get rewarded with free goods it still needs initiating trade after picking up your selections. NPCs will guide you through all this and also tell how it's going with claiming your reward.
Here the character uses about one third of the given reward to gets some basic goods:
And here the expensive gear he wants exceeds the given reward. NPCs cut the prices accordingly, and let you know about it:
UrW is being developed with your support.This could be a good day to utilize your squirrel hides and
UnReal World is distributed free of charge and survives solely on donations. As a reward and to thank you in return, our characteristic video greetings can be downloaded after placing a donation of any sum.Our july video greeting, Traditional Food for Traditionl Devs, was recently released for everyone:
...and our current video greeting 'A classic' awaits for those who are able and willing to pitch in them squirrel hides.
Stay tuned for more -- and feel welcome to join at Official Unreal World forums for good talks and frequent tidbits about ongoing development.