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** IT IS STRONGLY RECOMMENDED THAT YOU PLAY THE GAME MORE THAN ONCE TO SEE EVERYTHING! (Due to the random nature of the level generation, you may miss some things if you only play it once! ** The Unknown is a procedurally generated horror game made by a one-man team (David Rico) in 48 hours for the Asylum Game Jam. Each playthrough is different and is only limited by the amount of content I could make in 48 hours, so I encourage you to play through it a few times to really see everything and get the full effect. It's meant to be very replayable. - Emphasis - Sound, replayability, gameplay, atmosphere. - Theme - The game is an exploration of the feeling of panic and hopelessness that comes from being lost, both mentally and physically. You must find a way to escape the labyrinthine depths of whatever hellish place you're in, but be careful... Fear is your worst enemy.

Post news Report RSS Patch incoming! Bug fixes, working ending, plus extra content!

I decided to roll out a patch to fix a bunch of annoying and bad bugs as well as add some more content to the game.

Posted by on

Hey everyone.

I'm really happy to see people have been enjoying the game. I honestly didn't think I'd end up with a fun/creepy game as a result of two days of work only, so I'm glad I hit the mark there.

I hear your requests for more content and certain changes to the game. I actually have an idea of how to continue developing and adding content to The Unknown by getting it some funding yet still keeping it free for everyone... Best of both worlds right? I hope so! I'll be announcing that soon!

Anyways as a thank you for the great reception I've spent some time after my day job working on improving The Unknown. Here's a list of what you can expect in the upcoming patch (likely to happen tomorrow).

Bugs Fixed

1) Fixed a bug that would sometimes create a level that didn't spawn enough chests, and was therefore unbeatable.

2) Fixed a bug that caused player to be blocked by their own Tags. Tags no longer float in the air but will attach to whatever object you place them on.

3) Fixed a major bug which was not letting the game end for anyone. This really sucked, some of you got to the end and didn't have the game end for you. Sorry! It's been fixed!

Death


Content Additions

Like I've mentioned in other places (including my main project, Rebirth) one of the beautiful and awesome things of a procedural game is that I can add content to it and it will naturally merge into the game each time you play. I am adding a new room type or two, some new scares, and if I have enough time, maybe a new enemy to keep you on your toes. In addition, I'll add a few new ways for you to die aside from fear. After this update goes live, I'll bring up my idea of how to keep content for the Unknown going so you folks can keep on playing the game and getting a new experience every time you play.

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