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Follow me on Twitter for regular Dev updates: Twitter.com

The Race Factory is made with a heavy emphasis on multiplayer and the ability to create your own race tracks and battle arenas.

It features fun racing with drift physics, weapons to give you the advantage over the competition, and plenty of customization to make the game just how you want it!

The game features 1-4 player local multiplayer, and 2-8 players online. AI is supported in both offline and online multiplayer.

Play across multiple game modes, such as Race, Drift, Infection, Time Attack and more! Time Attack mode features online leaderboards so you can compete for the best times against your friends and the world!

Pre-built race tracks will be included with the game, for those of you who don't want to spend the time designing your own.

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Autumn Games Festival

TRF Is in the Steam Autumn Games Festival, head on over to the Steam Store page and check out the demo, or wishlist the game for when it releases later in October! STEAM STORE PAGE

And here is a devlog covering the past 2 weeks of development:

22nd September 2020 - Point-To-Point track, Grass Sprint 1 has been added:

30th September 2020 - 2nd Point-to-Point Track added, Grass Sprint 2

1st October 2020 - Steam demo gets updated in preparation for the Steam Games Festival.

6th October 2020 - Profanity filter added to online games, and some scenery optimization.

8th October 2020 - We take a quick look back at how the project looked almost 2 years ago, and how it looks now:

Follow me on Twitter to keep up to date with everything: Twitter.com

These devlogs are mostly a compilation and summary of all my tweets done over the time period since the last devlog, so following me on Twitter is the best way to stay up to date on what's happening with TRF, as I tweet almost everyday.

Wishlist the game on Steam, and check out the demo at: Store.steampowered.com

Have a great day!

- Oliver

Weekly DevLog #3 - Drop-In/Out Input System and Physics

Weekly DevLog #3 - Drop-In/Out Input System and Physics


This week was focused on the drop-in/out system for input methods, and doing some refinements of physics.

Weekly DevLog #2 - Tournaments & Track Obstacles

Weekly DevLog #2 - Tournaments & Track Obstacles


Second Devlog, focusing on the addition of tournaments, and a look at track objects you can place on your own tracks.

Weekly DevLog #1 - Weapons & Split-Screen

Weekly DevLog #1 - Weapons & Split-Screen


Welcome to the first DevLog for TRF! Here's a summary of what's been worked on this week: 4 Player Split-screen, 4 weapons, positioning and a race results...


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