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The Mobius Machine is a side-scroller action platformer with dynamic combat and heavy emphasis on exploration. Discover a vast alien world. Fight the ferocious local fauna and killer machines. Reveal its secrets and find a way to escape.

Post news Report RSS The Mobius Machine: Extended Details

We wanted to follow up our announcement trailer post, from a couple of weeks ago, with a more in depth explanation of some of the ideas behind the game

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Hello Everyone!

We wanted to follow up our announcement trailer post, from a couple of weeks ago, with a more in depth explanation of some of the ideas behind the game.

For those who don't know The Mobius Machine is a new metroidvania that will be available on March 1st 2024. Check it out on Steam or PS5 (Xbox Series, GOG, Humble Bundle pages coming soon).


We started our studio back in 2015, and made city builders Dawn of Man and Planetbase, but this time around we felt like a different challenge, and since we always been big metroidvania fans ourselves we decided to make our own.

Madruga Works is a small team, with only 3 permanent people (plus 5 contractors ATM), but we have all been making games for a very long time, back in the day for large corporations, these days in our small indie studio.

The Mobius Machine is a classic metroidvania in many ways, but with a few twists:

Seamless World.
There will be no loading screens of any kind once you boot the game, the game plays in some sort of 2.5D open world where you can go anywhere, there are various sectors with different themes, but you just "walk" into new areas without any kind of physical separation.

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Shoot anywhere.
All weapons can be aimed, they will fire in a straight line if you don't, but most of the time you really will want to aim at stuff if you want good results.You can aim/shoot while standing, crouching, moving forwards/backwards, on ladders, swimming, diving etc...On the Gamepad you use the right stick to aim and the triggers to fire your main/alternative weapon, if you use mouse + keyboard the default is WASD to move and left/right click to aim/shoot.

Art Style.
We are trying to create a distinct art style, our art director is a big fan of films like "Alien" or "The Thing" and speculative biology in general and we are trying to create something with that vibe.

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3D Visuals.
There aren't too many metroidvanias with 3D graphics out there, and since we are way better at making 3D graphics than 2D stuff, we've decided to try to make this one of the strong points of the game.We are using the latest Unity High Definition Pipeline, which allows you to create some really cool looking visuals, with very nice lighting and all sorts of visual effects.

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Apart from that we will also include more classic elements, like a variety of gear that adds new abilities that increase your mobility and unlock different areas, and craftable/upgradeable weapons and stats.The game is now fully playable from start to finish, but we are working on finishing the visuals/audio and tweaking the gameplay to make it the best experience possible!

We'll share more info about the project soon, so stay tuned!

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