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The Last Monsters is an RPG where you can live out the fantasy of bonding with creatures you can collect while surviving together in a grand, unforgiving world. It's Pokemon and Digimon, but matured for a grown audience. We want The Last Monsters to play like the best parts of Pokemon and Grandia 2 with a pinch of Oregon Trail. With a story that blends the wondrous settings of Digimon and the grounded beauty and brutality of Kino's Journey. We want players to care about their adventure because victory isn't always assured and something is always at stake.

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Description

The Last Monsters is an RPG where you can live out the fantasy of bonding with creatures you can collect while surviving together in a grand, unforgiving world. It's Pokemon and Digimon, but matured for a grown audience.

We grew up when this genre was still new, with games like Pokemon Red/Blue, Digimon World and Monster Rancher. We love these games dearly to this day, but as we grew up, we waited for someone to make a game with a deeper, revitalized combat system. To approach the story with mature and honest sensibilities and allow for the player to more fully insert themselves into the world. We wanted victory to be all the sweeter because failure was a realistic possibility. That game never came, so we decided to make it ourselves.

We want The Last Monsters to play like the best parts of Pokemon and Grandia 2 with a pinch of Oregon Trail. With a story that blends the wondrous settings of Digimon and the grounded beauty and brutality of Kino's Journey. We want players to care about their adventure because victory isn't always assured and something is always at stake.

Combat:
Blend of Turn Based and Realtime: All participants in a battle move on the Turn Gauge at their own pace, pausing combat only to pick moves when a monster is ready to act. Faster monsters will act more often. Stronger moves take longer to prepare while weaker moves are quicker to execute.
No Random Battles: The movements of monsters are visible in the tall grass and other hideaways they reside, allowing the player to evade them with proper timing or engage multiple at once
The Trainer Joins The Battle: In this world, trainers cannot afford inaction. The player (and enemy trainers) will have access to abilities that allow them to control the flow of combat by cancelling key enemy attacks and accelerating or enhancing their own monster's actions. In trainer vs trainer combat, the fight ends when one trainer flees or falls.