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Grand strategy with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others. But you must work from the shadows, using superior technology -- bring your cape and cowl.

Report RSS TLF Video - Watch Lead Dev Chris Get Repeatedly Smashed By Hard Mode

The Last Federation has officially launched on Steam, GOG, Humble Store, and GamersGate! Check out TLF lead designer Chris Park getting his butt handed to him a few times on the game's hard mode.

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From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others. But you must work from the shadows, using superior technology -- bring your cape and cowl.

TLF is available now on Steam, GOG, Humble Store, and GamersGate. Check out its game page for details, or swing by the forums for the game.


Okay, more than a little hubris in this video. "Hey, I'll do a video to show people how to play!" "Why don't I put it on hard strategic mode, and why don't I play on 'Upper Normal' combat difficulty when usually I play on 'Lower Difficulty?'" That all seems like a smart idea!

So, you get to see me die five or six times, and ultimately it ends in a failure. I could have pressed on, and probably could have done a decent enough job with that campaign if given time (and generous "save scumming," so to speak -- I wasn't playing on ironman mode, thank goodness!

But the video was already going on long enough, and seeing me floundering around for another few tries attempting to save the Peltians from the Acutians would have to wait for another day. The video is still pretty instructive, though, because actually it's a good look at how to evaluate a moderately bad situation and try to salvage it. Hence my uploading it rather than just re-recording it. I will do another video of myself playing on a more reasonable (for me) difficulty level, though.

Enjoy!

Originally posted by Chris on the Games by Design blog.

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