With final testing started we're focusing on polish, bug-fixing and difficulty balancing. Without compromising on the challenge the game is a shorter, more intense experience based on feedback from recent events and testing. The 'final choice' moment has been well received so it's heads down and get tht game submitted for an August release! Stay in touch @teampesky
It's all about the final straight. We're entering Beta testing and it's all hands to the pump!
Posted by AndyGibson on