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First mate Frederick Kirk has just signed on aboard the container ship MS Aurora, for what’s supposed to be an uneventful voyage from Bergen, Norway to Plymouth, Massachusetts – but fate, the sea, and even their cargo seem to have other plans… The Horror at MS Aurora is an interactive drama drawing inspiration all the way from H.P Lovecraft and Stephen King, to Heavy Rain and The Walking Dead. With cinematic gameplay, stylistic visuals, and a lush score performed by the Belarus Philharmonic Orchestra, it’s built to be an intense and immersive experience, no longer than your average friday-night horror flick. Instead of having static cut-scenes to expose story, the cinematics are interactive, giving the player a measure of control. The player is faced with making choices and outcomes will vary depending on choice and performance. This is horror as it should be; short, intense, and immersive.

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Known Issue: UI Elements sometimes "sticks" to screen (Games : The Horror at MS Aurora : Forum : Support : Known Issue: UI Elements sometimes "sticks" to screen) Post Reply
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Sep 3 2013 Anchor

Issue: very rarely, an UI element from a QTE will not close properly once the QTE is passed, causing the element to stay on the screen indefinitely.

Cause: Currently unknown. If this has happened to you, please post in this thread and tell us exactly where in the game you were and what you were doing when it first happened. If you can pinpoint the exact QTE that stuck - all the better! :)

Fix: While this issue in no way hinders the gameplay, it can be rather annoying. To make the stuck UI-element go away, simply exit to main menu and re-load from last save ("continue" option). Or, if you don't want to lose progress, simply play to the next autosave checkpoint (when you see the spinny-wheely-thingy), exit and reload. This kills the UI element.

/ Victor

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