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The ghastly death of Radus is a platformer in which you are a mentally ill person. You suffer of serious paranoia and hallucinations so much that you are closed to your world. In this illusionary universe you will have to face many events before the delicate hand of death takes you away from this living nightmare, but not so simply. Everything around will try to fool you while it falls apart and looses all sense and logic.

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This news brings you how we'll bypass the use of music or soundtrack by implementing some interactive elements in the game!

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The game won't have any music, or it will have a special one. Let me explain you.

The first key element is the health displayed in BPM (beats per minute), as a heart beat. This will create a continuous rhythm in the game.

The second element is the surfaces: walking on some surfaces will launch a sound (a complex-toned note) that will create an atmosphere.

The last element is perhaps the most linked with music. The shapes (leafs, rorschach clouds, etc.) will produce a short and atmospheric melody (not more than 5 notes). These shapes will be triggered only once.



So the game will always "produce" sounds, no need of music!

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ElBaron
ElBaron - - 97 comments

That is a new unique way of producing music and getting rid of old gaming conventions.

This news post got me hooked :D

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