The Darkness Tunel is my first horror game, it's a first person shooter. The Game : You walk in the dark Tunel and a monster follow you. So don't look behind you, if you must go back : you're dead. You hear some strange sound and cry and you think that there is a kid not far from you. You should Follow instructions on the wall to escape. A new version (1.3) is now available on windows ! What's new ? - Random monster spawn - a new monster - bug fixes
Thank you for making this. I just played it. For the first game its not bad. I really liked that you used Game maker for it (Seems like its not used nearly as much anymore). The jump scares were cheap and well placed . You scared me more than once, especially the first time.. That was bad. My only gripe is I wish it was a little longer. I do understand that this all comes in time. One thing you should try to implement is random encounters so its a little different every time. Thank you again for this I had great fun playing through it and look forward for more updates.
My short Let's Play > Youtu.be
Tanks !! I have to do a new version to correct all problems.
Okay, since it's the first game, it's great.
It managed to scare me once, which is something most indie horror games couldn't achieve! Sadly the jumpscdares are a bit weak amd the monster(s) are rather funny than scary. The textures are nice and the soundtrack is terrifying. However the sounds the creatures make, are a bit generic. The corrdor is spooky, but maybge a few other elements would've been nice too, so it's not just an empty space.
One major problem was the control mechanic. For some reason Z was forward and Q was right-turn.
Overall, nice and simple first game! I rated.
Thank you very much !
You're right, I correct the control mechanic. but for the monster. It's quite hard to make a scary monster.
Tanks you for your tips.
I know, creating monsters is very tricky, we are struggling with it too. I think, that even a simple humanoid character with almost transparent texture is better than an image. I don't know if such thing is achievable in GameMakerStudio though:).