Major changes 1.00 => 1.10
Game play:
- Survival mode: added Boss units
- Survival mode: early and late waves are easier now
- added King of the Hill game mode from GUNDAM (credits to zwzsg and Smoth)
- replaced the priest's healing aura with the "focus aura" (increasing the accuracy (+33%) and fire range (+20%) of friendly units); priest can repair quickly now
- balanced the costs and hit points of the imperial Ripper and the cursed Bonebeast
Bugs:
- fixed aura bug (units kept the bonus after leaving the aura)
- fixed corpses staying on the battlefield: units will decay after 1 minute (exception: dead belial and mancbus will stay longer to give you a chance to resurrect them), buildings after 5 minutes
- fixed the footprints of many corpses
- fixed cursed defender's aiming behaviour
Game's appearance:
- replaced the ghoul's model
- updated some sounds
- added skull radar dots for angels and bone dragons
- added buildpics for the scaffold features and the PIG
Misc.:
- added a mod option to toggle cheating AI on/off
- cleanup some mess in the feature directories
- optimised some collision spheres