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"The Cursed" is a very unique FREE realtime-strategy game based on the Spring engine. The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh mixture of gameplay elements from many popular RTS games.

Report RSS The Cursed 1.17 released

A new version of the game is available. Go get the game content file - I'll release a full installer within the next few days.

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Instructions:

You have to install the game manually . First you need to install the Spring Engine or Spring Engine and then put the game content (version 1.17) into the Spring\games directory. You'll also have to install maps manually. I'll release a full installer within the next few days.

Major changes 1.15 => 1.17

Clean-ups & updates:
- the texture size of all infantry type units and their corpses was reduced without a noticable loss of details
- shot aircrafts are crashing now and will do damage to their crash site
- units that gained full experience get +50% hitpoints and do +100% damage

Bugs:
- fixed the double KOTH tag in the modoptions
- fixed burrowed units beeing able to jump/teleport
- fixed hugh reload times induicated for burrowed units
- fixed AI units jumping into their targets
- fixed never ending games (most obvious in Undead defense)
- fixed a bug that was introduced by the last update: units do not get full XP after a single kill anymore
- fixed units that were produced in the imperial barracks jumped out of the map (since Spring 85.0)
- fixed some other minor stuff that was caused by the new Engine version
- music does not stop playing after 2 songs

Balance:
- increased the accuracy of advanced artillery untis
- imperial MLRS: frequency of the rocket burst increased
- imperial scout aircrafts do slightly less damage
- imperial bombers can turn faster now
- removed builderoids tazer weapon
- cursed witches slow enemies down faster
- survival mode: altered the spawning sequence & increaed the strenght of the dragon queen

Polishing:
- ZeroK's badge icons for unit-XP were added
- the camera focuses on the starting unit and the unit gets selected
- the standard UI setup is optimized
- new explosion effect for imperial bombers (credits to Smoth)
- added a status bar for slowed units (by the cursed witch)
- cursed gunners are 20% taler now
- cursed enforcers got a new weapon effect
- basic UI layout was rearranged
- bound b key to burrowing

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