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"The Cursed" is a very unique FREE realtime-strategy game based on the Spring engine. The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh mixture of gameplay elements from many popular RTS games.

Report RSS The Cursed 1.15 released!

"The Cursed" is a very unique FREE realtime-strategy game based on the Spring engine (Windows & Linux). The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh mixture of gameplay elements from many popular RTS games.

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A new version of The Cursed was released. The installer includes a new engine version (Spring 84.0) as well as a new version of the game. If you like Starcraft and Total Annihilation you will love this game! It is completely free! Go get it while it is hot!

Major changes 1.12 => 1.15

Clean-ups & updates:
- Spring 84.0 ready: updated many gadgets and widgets to be compatible with the recent spring engine version
- replaced the "old" Survival Mode with the brand new Zombie Survival Mode
- added UI elements for the Survival Mode
- added map-borders (an effect to make maps look like being part of a bigger "world")
- AI controlled ghouls and skeletal mages will jump/teleport in survival mode now
- implemented a LuaAI for skirmish games (CAI - from Zero-K)
- added a parry system for melee untis (paladin, ghoul and skeleton)
- merged and updated the jumping and teleport gadgets to work smoother
- added a mod option to define how long corpses should stay on the battlefield
- added a new experience system: units will gain XPs for all killed enemies within a certain range

Balance:
- melee weapons only do 50% damage against heavy armour (this will make early ghoul rushes more ineffective)
- altered the imperial marine's fire mode
- added advanced walls for the cursed
- many small balance changes were performed (adv. artillery ranges, some costs,...)

Bugs:
- AOE units (like the imperial pyros) won't hurt themselves anymore

Polishing:
- updated the user interface (using the ZeroK-selection menue)
- updated some sounds
- updated some explosion effects (using stuff from Smoth's GundamRTS)
- added some new normal maps

Installer:
- removed all skirmish AIs except the LuaAI (for compatibility reasons)

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