TBM is a puzzle game, where each level can present you a totally different scenario/world/challenge, and to solve it, you have to manipulate certain aspects of that level to achieve the desired ending result. In order to do that, you'll get the help of blueprints, where various kinds of nodes allow you to do operations, calculations, and changes in the level. TBM is also a learning experience. The game starts with a few basic nodes, but quickly will demand from you creativity and imagination to come up with easier ways to do things and re-utilize previous strategies.
All the new stuff from this past week and the first thoughts on Early Access. Please read and support if you are one of the interested ones ;)
the blueprints machine – dev news and thoughts on early access
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