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Been working on a game I call The Beat for about a month now. Its at a early stage where there is at least something to show to see if the community is interested. You'll play as a Police Officer, in a world that punishes you for incorrect actions (arresting incorrect criminal) and be rewarded for smart actions (taking evidence from crime, catching the correct criminal) The AI is dynamic in all senses. It decides on creation if its a criminal, has warrants, what his/her name is, age, and so forth. Based off these statistics it decides when, where, and who or what to commit a criminal act against - leading to a dynamic, non-repeative cop simulation game. Its currently a very young working prototype.

Animation System and Weapons Handling.

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Description

Just wanted to upload a short video of what I've been working on a lately. I've updated the animation system, and the weapons handling to be more realistic. I've also been working more on making sure the AI finds a correct path to its goal, while keeping performance high - perhaps a video on that a bit later.

This ones rather short - but here ya go!