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Been working on a game I call The Beat for about a month now. Its at a early stage where there is at least something to show to see if the community is interested. You'll play as a Police Officer, in a world that punishes you for incorrect actions (arresting incorrect criminal) and be rewarded for smart actions (taking evidence from crime, catching the correct criminal) The AI is dynamic in all senses. It decides on creation if its a criminal, has warrants, what his/her name is, age, and so forth. Based off these statistics it decides when, where, and who or what to commit a criminal act against - leading to a dynamic, non-repeative cop simulation game. Its currently a very young working prototype.

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Been working on a game for a month or so now, starting to see it become functional so I thought I'd share guys.

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Heres a prototype version of the game, very early concept.

My goal is to have the player become a Police Officer in a simulation style game. You'll be responding to normal calls, which include robbery, theft, domestic disturbance, drunk in public, warrants, wanted persons, drunk drivers, check-points, drug dealers, drug users, the list goes on.

There will be a score system that works to punish the trigger-happy, and the plain wrong (probable cause are factors). Collecting evidence from crimes, talking to the victims for information, and conducting proper vehicle stops will all yield points and with a higher score comes rewards.

I'm a one man team, doing all the 3D modeling, coding, animating, and sounds. So cut me a bit of slack on the graphics quality. My goal is very deep depth to the game.

Stay tuned I'll be trying to post regular updates.

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